Tuesday, May 28, 2013

Depth Shoe Drawing

 This was one of the first projects I did in Art 1. The exercise was how to show the depth of one item in front of the other. To show that depth the item in the back must be smaller than that in front. Also the object in the front must be drawn in darker to show its closeness. This drawing was particularly difficult for me because of the turned up toes of the boots. This is one of the drawings I am most proud of from this semester.

M. C. Escher 2-point Perspective

To create this image I had to select where to place my horizon line. I placed it about 1/4 up the page. I started with a plain rectangle building. Slowly, I added features such as the windows and doors. At first I had no idea what my picture would turn out to be, I had not planned at all. I came up with the idea for the prison while watching Walking Dead. I figured a prison would be a simple enough building because it was just one large shape without a roof. The fence was difficult, I had to find a way to keep the wires in perspective using my view points and went through a lot of trial and error. The bricks were quite simple, but also tedious. I had to match up each line of bricks with the view point on each side of the image. The zombies and TARDIS (from Doctor Who) are meant to be the imaginative creatures we could put into our drawings.

Arcylic Landscape Painting

To organize the layout of my painting I took multiple pictures from the internet and pieced together parts of each picture to create a new landscape. Before I started my painting I did an ink drawing to get a feel for where all of the features would be placed on the canvas. Next I chose a color scheme, I used an orange to violet analogous scheme. My painting had to have 4 parts to the landscape: foreground, middle ground, background, and sky.
To create the sky I used long horizontal brushstrokes that started at one end of the canvas and stopped at he other. My sky involved a lot of layering to get it to look like the sun was showing through at different intensities in different areas.
To create the background I used a dulled version of the colors in my scheme. I blended in some of the colors from the sky to give the mountains atmospheric perspective. Atmospheric perspective is a method of producing depth by making the object hazier and less distinct in the distance.
The sunlight showing through the purple clouds is my light source. I followed that source through the painting adding lighter colors where the sunlight hits the mountains and the reflection of the sun on the water.
I used different brushstrokes for each geological feature. For the mountains in the background I used thin, flowing strokes to give them a hill-like look to them. Each of the mountains in the middle ground is completely different from the other. The mountain on the right slopes down in a very smooth slide, while the one on the right is very rocky, with lots of different levels. The water fall is dry brushed on so you can almost see through the water to the rocks behind it.
Value is evident in the painting, there is great contrast in dark and light colors to show depth.

Ceramics Project

Size: 21cm in diameter x 6.5cm in height
           The design element stressed during the construction was form. To create this project we used the hump mold technique. The function of my piece is to hold keys or jewelry at my house when my parents get home from work. To create my design, I found a Celtic knot design online and used it as a template, I poked holes along the outlines into the clay. Then i connected the dots and filled the outlines in with red clay. I learned how to set up clay for a project, not to spread the clay too thin, how to paint with red clay and the right way to stack the kiln when our projects did not have glaze and also when they did have glaze. If I were to repeat the project I would have made the edges of my bowl smoother, and I would have made the design darker in some places so it was all the same color.

Pastel Still Life

For my composition I chose objects that were related to each other. Then, I arranged them in different setups until I found one that I liked. Last, I chose to use a cool color scheme. A thumbnail sketch is a sketch of a particular area of your setup that you will draw. The view finder helped me choose which part of the setup I would draw.To make my objects seem 3D I used value. I started with light colors and used darker colors to create folds and rounded edges. To create a light source I used cast shadows. I made the background area where the light was coming from brighter than the other side of the drawing. I also highlighted areas that shined where the light hit the objects.